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Public Payphone Booth

This model represents a realistic recreation of a Turkish public payphone booth, inspired by the classic Türk Telekom booths once found across Turkey’s city streets.

Modeled in Blender and textured in Substance Painter, the piece focuses on realism through subtle surface wear, layered graffiti, and environmental storytelling — evoking a sense of urban decay and forgotten communication technology.

The booth was designed as part of my ongoing sci-fi narrative project “Recursion of Qualia,” where obsolete analog devices coexist with futuristic neural systems.

Technical Details:

Modeled in Blender

Textured in Substance Painter

3 materials (Glass / Booth / Phone)

1024×1024 PBR maps

Game-ready topology

Real-world scale

Real reference of booth

Real reference of booth