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Conference Hall - Recursion of Qualia

This conference hall is a modern and functional environment designed for the game Recursion of Qualia. Created in Blender and integrated into Unity, the space is part of POLNE (Polonezköy Neuroscience Institute) and briefly appears in an in-game promotional video showcasing the institute.

Since it is only visible for a few seconds in the trailer, the model is not heavily detailed but is structured to maintain a polished and professional look within the game’s environment. The lighting, materials, and architecture are designed to match the institute's clean and corporate aesthetic while being optimized for real-time rendering.

Ideal for game environments, architectural visualization, and real-time applications.